declanlowthian

2d6 encounter table

This summer, I was fortunate enough to take part in the School for Poetic Computation’s Worlds in Conversation class, led by Everest Pipkin, Weaver Walker, and Caro Asercion. It was a real boost to my motivation and excitement when it comes to game design, and I’m hoping to be posting more here. Specifically, doing small, …

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Universus, or: How I Learned to Stop Worrying And Love the Difficulty Check

In my last “review” of Universus, I said the following: “I think this game far outpaces the Pokémon TCG in terms of having levers to pull on, and I know I barely scratched the surface of the gameplay.” This was, I know now, a severe understatement. I’ve played a lot more Universus in the intervening …

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