Nether Prison of the Astral Vulture Monsters (pt. 5 Giant Rats)

(Well, I’ve thoroughly failed at my goal of publishing every weekday. But in my defense, I got a new job! I’m working on a new routine to make this work. Here’s some giant rat abilities.)

  1. Immunity to poison.
  2. Diseased bite, filth fever.
  3. Adapted to swim as easily as it can walk.
  4. Follows the orders of anyone who carries sufficient coin.
  5. Hypnotized by music.
  6. Comes back to life 1d6 turns after being slain.