THE ASTRAL PRISON OF THE NETHER VULTURE (PT. 8)

a large dungeon map on blue grid paper arranged as a central square with additional squares on each corner.

I started two great pieces of fantasy media this week, the Delicious In Dungeon anime and the original Dragon’s Dogma. Both have a concern with the things that fill the world beyond just the monsters, and it has me thinking about my dungeon. I’d like to get some more stock in these empty rooms, but I also think I ought to get a lot more specific encounters stocked before I go back and find those connections. Like I discussed in my #dungeon23 retrospective, I need to fight the instinct to finish the dungeon as I go. It’ll be more satisfying to wait till its full and then start drawing connections. 

Rolls

Room 51: Empty

Room 52: Empty

Room 53: Empty

Room 54: Empty

Room 55: Special

My Take

Room 51: Empty 

Room 52: Empty

Room 53: Empty

Room 54: A stark, square shaft leading down into the darkness. Connects to level 4 of the Dungeon (I really like the shape of the room for something like this).

Room 55: An aviary for hulking, non-astral vultures.