A Sneak Peek

There’s not going to be any context for this. If I’m really going to post on here every weekday this year, there are going to be some silly ones. 

Sever – Destroy target card, sacrifice 1 for each ripple. 

Possibility Mote – No connections, draw 1 when discarded. 

Fixed Point – indestructible

Missing Piece – Counter any played card, sacrifice 1. 

Gathering Grablins – +1 momentum for each card attached. 

Tale of Twins – Swap places with an opposing card. Activates whenever a card is attached. 

Once Upon a Time – start a new timeline. 

Grablin Wealth – Draw 1 for each momentum. 

Gild History – Remove a connector, shift backwards instead of rippling. 

Grablin Victory – You win the game if this is attached directly to your root and is the only other card you control. 

Recall – Attach a rippled card to keep it. 

HumanQuest – You win the game if you control 3 creatures with different names and each is attached to an item. 

Call to Adventure – search your deck for a creature and put it into your hand. 

Refuse the Call – Destroy an enemy creature card.