The Nether Prison of the Astral Vulture (pt. 11)

a large dungeon map on blue grid paper arranged as a central square with additional squares on each corner.

(Tonight’s two special rooms had me wanting to crack into some kind of supplemental material for inspiration. I wound up opening my Magic the Gathering Official Encyclopedia from 1996 and flipping through some very old cards)

Room 66: 5 Orcs, no treasure

Room 67: empty

Room 68: The Kormus Bell – this ornate golden bell can be used to raise animate servitors from the ashen fields of the underworld. It has been hidden here to keep it from revolutionary hands. 

Room 69: Empty

Room 70: A statue of an ancient monarch, crown askew and drowning in oversized robes. The sentinel is animate, and is always marginally stronger than the strongest figure in the room.