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Stuff I think about

A shrine of sourts in a sepia photograph

Gods, Pt. 2

Last week, I posted some gods I had written years ago — I think for a 4e game that was never going to happen. I was really inspired by dungeon doll’s Dungeon Gods and Dungeon Shrines posts, so I wanted to write out some shrines + rituals as a way to flesh out these gods …

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A christlike figure standing on a a bank while waves of humanoid figures coil into the sky.

Gods

“The Circle of the Lustful” Francesca da Rimini Here’s a roster of gods I wrote years ago, I think for a short-lived Torchbearer campaign? The main conceit with this pantheon is that they all represent broad concepts, and often both sides of dualities. I’ve since given them all alignments for use in OSR-ish games, plus …

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A black and white illustration titled marchesa aphrodite, with shrouded figures on a dock.

Six languages and three dialects

I’m really enjoying the language-themed blog posts going around right now, check them out if you haven’t.  “The Ugg-Tecture of Language” by Playful Void “Quantum Languages for Basic D&D” by Pointless Monument “Thirteen Tongues (Making Languages Interesting)” by Dungeonfruit Inspired by the Dungeonfruit post, I wrote some languages and their special uses. Descriptions or mechanics …

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The Cyclopean Ruins (pt. 3)

Today I’ll be continuing level 4 of my megadungeon, this one entitled “The Cyclopean Ruins.” In case you missed it, I’m basically trying to create a series of isolated environments, and then I’ll connect them with a mess of passages, overlapping encounter tables, etc. For the first part, I’m just stocking the dungeon. I haven’t …

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2d6 encounter table

This summer, I was fortunate enough to take part in the School for Poetic Computation’s Worlds in Conversation class, led by Everest Pipkin, Weaver Walker, and Caro Asercion. It was a real boost to my motivation and excitement when it comes to game design, and I’m hoping to be posting more here. Specifically, doing small, …

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