There’s not going to be any context for this. If I’m really going to post on here every weekday this year, there are going to be some silly ones.
Sever – Destroy target card, sacrifice 1 for each ripple.
Possibility Mote – No connections, draw 1 when discarded.
Fixed Point – indestructible
Missing Piece – Counter any played card, sacrifice 1.
Gathering Grablins – +1 momentum for each card attached.
Tale of Twins – Swap places with an opposing card. Activates whenever a card is attached.
Once Upon a Time – start a new timeline.
Grablin Wealth – Draw 1 for each momentum.
Gild History – Remove a connector, shift backwards instead of rippling.
Grablin Victory – You win the game if this is attached directly to your root and is the only other card you control.
Recall – Attach a rippled card to keep it.
HumanQuest – You win the game if you control 3 creatures with different names and each is attached to an item.
Call to Adventure – search your deck for a creature and put it into your hand.
Refuse the Call – Destroy an enemy creature card.